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MLB The Show 26 Diamond Dynasty Team Affinity, Multiplayer Programs Revealed

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Andy Hutchins
MLB The Show News
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With just days — and under 30 hours — now remaining before early access begins for MLB The Show 26, Sony San Diego revealed most of the structure of its live content offerings for launch on Wednesday afternoon. There were changes, more small than big, and details aplenty.

Multiplayer Program Gets Revamped With Fewer Events, Stubs as Battle Royale Flawless Rewards

Events "will not always be active," meaning that there will be fewer of them and no guarantee that once one ends, another will begin. However: Event rewards will now be tied to a program, such as the World Baseball Classic Moonshot event, and an XP reward path. This specific program's path has 10,000 Inning XP, a World Baseball Classic Gold pack, and an 88 OVR Brice Turang, and the idea is that "one or two hours" of play should allow players at a range of skill levels to get the missions (and not just win-based ones) done to complete the reward path — but also that the Turang and other event program players will be sellable, meaning they will remain obtainable for players with no interest in hopping into Events.'

Battle Royale is getting one of the most significant changes in all of Diamond Dynasty this year, with so-called "flawless rewards" transitioning from player cards to a voucher that provides Stubs, something that has already been received as a bit of a letdown. (The first voucher will be worth 50,000 Stubs, but that number could be adjusted as the year progresses.) BR will also have developer-curated rounds, putting WBC and Jolt Series players in the lineups of players at launch.

Ranked, by contrast, will not see much difference from MLB The Show 25, with players still competing to rise in rating to various tiers. These tiers will still have their individual non-program rewards, with Championship Series (700 rating) and World Series (800 rating) having player Choice packs, and Legend (900), G.O.A.T. (1,000), and Bonus (1,100) having bundles of packs and large sums of Stubs. The first World Series player Choice pack will have 90 OVR WBC Series versions of Clayton Kershaw and Geraldo Perdomo, while the Championship Series pack will have Eddie Rosario and ; the G.O.A.T. tier has unsellable, gilded versions of the World Series players (which are sellable), intended to be flexes for skilled players.

Weekend Classic, the limited-time mode that arrives at the end of each Ranked season and is intended to be ultra-competitive, will also return, with players exclusive to each Weekend Classic still among the rewards that will be available. The first Weekend Classic will not arrive until Friday, April 10.

All of these various modes will feed into an overarching Multiplayer program with its own reward path, and the Multiplayer 1 program will begin with a sure-to-be-coveted 85 OVR Ketel Marte at the second reward rung. Other items on this reward path include player packs, cosmetics, Stubs, and other player items: An 87 OVR Xander Bogaerts, an 88 OVR Willi Castro, an 88 OVR Kazuma Okamoto, an 89 OVR Nolan McLean, an 89 OVR Cedanne Rafaela, and a 90 OVR Will Smith will all be exclusive to the program. Smith won't be the top reward of the path, with the 150,000-XP reward being a 50-pack bundle that comes with its customary Chase pack; in its first edition, that Chase pack can contain a WBC Series 91 OVR Julio Rodriguez.

And in news that might perk up some grinders' ears, the release of missions within the Multiplayer program is structured to allow players to complete the entire program upon release, with additional missions being released over the duration of its existence to help players who don't no-life their attempts immediately. Also new: What SDS is calling "chained hidden missions" in which players can complete single-game feats that are hinted at but not spelled out and unlock new missions to continue earning program XP. (You can be sure we'll be listing and sharing those requirements as we learn them.)

Team Affinity Returns, Starts With New Parallel Structures

The team-based, theme team-rewarding Team Affinity program is, to no surprise, back in MLB The Show 26. At launch, that will include two new programs per MLB team, with a year-long program that begins with. The primary programs for every team will have packs with Bronze and Silver Live Series cards, a Gold hitter and pitcher — for the Angels, for example, that's Don Baylor and Nolan Ryan — and a Diamond hitter and pitcher from the Jolt Series, which manifests as 88 OVR Jered Weaver and Wally Joyner cards for the Angels. Each of these Jolt Series cards also serves as a Captain for their respective team, and while the boosts are significantly nerfed from MLB The Show 25, with the third-tier boosts shown for the Angels Captains only bumping up other players attributes by a maximum of six points, stacking them together can make theme teams far more formidable than their base ratings.

Each of these programs is targeted as completable with three or four hours of play. Future Team Affinity programs would appear likely to be standalone rather than additive to these first ones, meaning that players can both get 100 percent completion on in-game menus and not chart out Team Affinity's entire roadmap, as was possible with last year's initial structure.

There's also a new #1 Fan program for each of the 30 MLB teams that is meant to provide modest rewards — think a few Show packs rather than big bundles — en route to a reward path-capping icon calling out players as their teams' #1 Fans. That icon will also be discoverable, meaning that the first player to unlock it will have their name attached to it for all to see.

SDS also showed off several teams' Team Affinity items beyond the Angels...

  • Royals: 88 OVR Jeff Suppan and Mike Moustakas
  • Rays: 83 OVR Johnny Damon and Blake Snell, 88 OVR Drew Rasmussen and Fred McGriff
  • Cardinals: 88 OVR Scott Rolen and Matt Carpenter
  • Nationals: 88 OVR Andre Dawson and Pedro Martinez
  • Athletics: 83 OVR Mark McGwire and Rollie Fingers, 88 OVR Vida Blue and Jason Giambi
  • White Sox: 83 OVR Luis Robert and Chris Sale, 88 OVR Harold Baines and Rich Gossage (in shorts!)
  • Yankees: 83 OVR Clay Holmes and Bernie Williams, 88 OVR Andy Pettitte and Derek Jeter
  • Dodgers: 83 OVR Dave Roberts and Roki Sasaki, 88 OVR Gil Hodges and Eric Gagne
  • Mariners: 83 OVR Kyle Seager, 88 OVR Cliff Lee and Mike Cameron
  • Phillies: 83 OVR Robin Roberts and Ryan Howard, 88 OVR Steve Carlton and Chase Utley

...before circling back at stream's end to show graphics with all 30 pitching and hitting Captains from the Jolt Series unlockable in Team Affinity at launch in MLB The Show 26. Notables include a wealth of relief options, such as Rob Dibble (Reds), Billy Wagner (Astros), and Lee Smith (Cardinals), and some franchise icons at the plate (Jeter and David Ortiz for the Yankees and Red Sox, respectively; Larry Walker for the Rockies).

Travis Hafner Leads Off Cornerstone Programming

The Cornerstone program is back with a reduced scope in Diamond Dynasty in MLB The Show 26, with "quick and easy" being the idea behind it. Now, instead of unlocking a lower-OVR card and performing in game with them, players will be given Moments and a few Missions not tied to any specific player. With a time cost of just "20 or 30 minutes" intended, Cornerstone is now meant to be one of the first things players do, with one — down from three — coming with each Inning XP reward path. This first one will have an 87 OVR Travis Hafner as its ultimate prize.

Parallel to but not part of Cornerstone is a program commemorating the late Hall of Famer Bill Mazeroski, who passed away just days ago in February, that will be almost trivially easy to complete and reward an 85 OVR version of the Pirates second baseman.

My Legacy Returns, Loaded With Cosmetics

Maybe least exciting of the programs shown Wednesday was the return of the My Legacy programs, the suite of cosmetics-laden reward paths tied to accrued statistics in Diamond Dynasty. Players can hit homers, pitch innings, fan batters, and so on, and will get cosmetic rewards for their efforts. While the cosmetics are meant as a flex — and, hey, Red Diamonds are here, too! there's a Collection for these items, unlocking yet more cosmetics! — this is simply not a focus for most MLB The Show players, and the advertised adjustments to the numbers of triples or innings pitched required for unlocking them are likely to be ignored by many if not most players.

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